Browsing all articles from June, 2014.

Multiplicity: A Review of No Time to Explain

Multiplicity: A Review of No Time to Explain 

“I am you from the future, there’s no time to explain. Follow m-OH CHRIST!”
With these simple words, No Time to Explain sends you on a journey through time and space in pursuit of…something. It’s never really made clear what the goal is. Wait, that dinosaur has a rocket launcher. Shit, …

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The Path of Exile Soundtrack Sucks, So Here’s Some Better Stuff To Play To

Alright, so I’m me and you’re you. Or you’re me and I’m you. Whatever. We’re hanging out, or maybe we’re alone, and we’re having a good time. We want to play some videogames, so we boot up  Path of Exile. It’s a little weird at first. It feels like it’s …

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The Dubious Morality of Impaling People on Swordfish

Like many of us, I’ve spent the last few weeks mournfully looking at the dozens of games I purchased during the various holiday sales and bemoaning my hubris at thinking I could play them all. In desperately trying to justify my purchases, I’ve finally gotten around to playing Square-Enix’s Sleeping …

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More Comfort Food Than Caviar: A Review of The Cave

More Comfort Food Than Caviar: A Review of The Cave 

Double Fine’s latest effort is an adventure game called The Cave. Spearheaded by Ron Gilbert, the game takes place – you’ll never guess – in a cave, and the player is tasked with guiding a small band of miscreants through the titular depths.
If you follow adventure games, or have followed …

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Kanji’s Struggle

 

Very minor Persona 4 spoilers ahead.
I’ve been playing copious amounts of Atlus’ Persona 4 lately. It has a full cast of compelling personalities, but compared to the other characters in the game, I find Kanji Tatsumi’s struggle the most captivating.
The cycle that the characters endure follows a very concrete pattern. …

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Death Ray Manta Now Available on iOS

Death Ray Manta Now Available on iOS 

In a blog post introducing the iPhone version of his arcade shooter Death Ray Manta, developer Rob Fearon is clearly excited: the word “rejoice” appears several times. And you, dear reader, should rejoice as well, for Death Ray Manta is a fantastic experience.
Originally designed as a PC title, Death Ray …

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Indie Developer Makes Game About His Job; Loses It

Indie Developer Makes Game About His Job; Loses It 

A few months ago, indie game developer David S Gallant made a game about his shitty day job. We’ve all had those, right? The job in question was a call center gig for the Canadian Revenue Agency, and the content presents a no-win situation where you have to deal with …

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Lume OST: Only Needs the One Song

Lume OST: Only Needs the One Song 

When people talk about State of Play‘s game Lume, they’re probably talking about the gorgeous paper stop-motion design; it was a finalist in the IGF for the “Excellence in Visual Art” category (but it lost to Dear Esther). Yes, visually it’s a striking, gorgeous game with an elegant plot an …

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Kentucky Route Zero Review

Kentucky Route Zero Review 

Kentucky Route Zero, developed by Cardboard Computer, is an episodic adventure game that draws players in with its aesthetic qualities. The first act paints striking visuals to create an immensely stylish world, all while surrounding you with a lush audio palette, but the real glue that holds this all together …

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New Colonial Marines Trailer Nukes Site From Orbit

New Colonial Marines Trailer Nukes Site From Orbit 

The team over at Gearbox have released a new trailer for their upcoming (February 12th) action title Aliens: Colonial Marines. Dubbed the “Kick-ass” trailer, it gives us a look at the honored traditions of the titular army corps and their unique approach to military tactics: namely kill everything in sight to …

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