Browsing all articles from April, 2014.

Dauding Around: A Review of The Knife of Dunwall

Dauding Around: A Review of The Knife of Dunwall 

Dishonored sits with Dark Souls on my list of games I could play forever. If Dishonored 2 was “The Continuing Adventures of Corvo with Slightly Prettier Graphics and Maybe the Happy Fun Time Daud Hour” I’d be pretty satisfied. And not just because a video game would have a title …

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Modern Guilt: The Argument Over Sequels And Reboots

Modern Guilt: The Argument Over Sequels And Reboots 

I have never played Thief, but I can already tell I’m going to enjoy the new game Eidos Montreal is working on. It looks velvety smooth and is overflowing with little touches to perfect that daring rogue playstyle so many players have become enchanted with lately. The demo showed off …

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Gray Hair: Character Design for Escapism

Gray Hair: Character Design for Escapism 

I take great care when I create characters. These are people I’ll grow with, learn with, and escape into for a long time, so it’s not a process I take lightly. I used to think that characters I built were meant to be me, projected into the game, but something …

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Adventure Awaits: A Review Of Gemini Rue (iOS)

Adventure Awaits: A Review Of Gemini Rue (iOS) 

If an award-winning, critically-acclaimed video game from two years ago gets re-released on a different platform, you should already know most of what you need to about the game. In this case, it’s Joshua Nuernberger’s Gemini Rue, and in this case, you should already know it’s stellar.
Now, Gemini Rue and …

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Sufficiently Spooky: A Review of Luigi’s Mansion: Dark Moon

Sufficiently Spooky: A Review of Luigi’s Mansion: Dark Moon 

It’s been awhile since a game has made me smile quite as much as Luigi’s Mansion: Dark Moon. Everything about the game, from the way that Luigi hums along with the music to the fact that mission updates come at you through a launch Nintendo DS aptly titled the “Dual …

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Smarts & Suspense: A Review Of Monaco: What’s Yours Is Mine

Smarts & Suspense: A Review Of Monaco: What’s Yours Is Mine 

When you first start Monaco: What’s Yours is Mine, it seems like a lot to take in. You’re placed in a top-down, blueprint-style view of a building and given an objective – not much else. Everything is dark except for your line of sight. You stumble around corners avoiding guards …

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A Breath of Fresh Heir – Analyzing The Potential Of Rogue Legacy

A Breath of Fresh Heir – Analyzing The Potential Of Rogue Legacy 

The permanent death of a character is an idea that’s recently taken hold of my imagination. To invest your efforts into a digital avatar only to have them fall in their prime is a daunting experience. It’s tense, rage-inducing and often painfully unfair, but when things go to plan you’d …

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Among The Sleep: From Controversy To Kickstarter

Among The Sleep: From Controversy To Kickstarter 

How often does a game inspire a deluge of conjecture based on a single trailer? And how often does a game without a release date create swaths of unfounded controversy? If you are stumped by these quandaries, you’re now in fine company with the development team at Krillbite Studio.
Adrian Husby …

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Death and Dishonored: An Ode To My Three Victims

Death and Dishonored: An Ode To My Three Victims 

I killed three people in Dishonored. I know exactly where they were: on a bridge, on the path to the Lighthouse that serves as the game’s penultimate area. I feel terrible about it. I feel terrible for them. I feel terrible for the worst in me it revealed.
Dishonored’s system of …

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A Day In Project Zomboid

A Day In Project Zomboid 

The following is my first day playing Project Zomboid, a survival simulator game that takes place during a zombie apocalypse. It is currently in Alpha stage, with new features being added every update.
Day 2:
It is the second day since all hell broke loose. Yesterday I found an abandoned house, and …

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