Browsing all articles from June, 2014.

Why We Can’t Outgrow Pokemon

Why We Can’t Outgrow Pokemon 

Thanks to my convenient location in Japan’s old capital, I am a short, inexpensive train ride away from the Osaka Pokemon Center. I’ve been known to take advantage of this on occasion, as evidenced by my Pokemon themed kitchen wear (Eeveelution chopsticks!), plushies, and other assorted Pokejunk that now litters …

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Scream Fortress is Best Holiday

Scream Fortress is Best Holiday 

After leaving for University, holidays kinda stopped being a thing. I’d go home for Thanksgiving and Christmas and I’d probably go out for a drink on my birthday, but that’s pretty much it. Without little kids, religion, or a drinking problem, most holidays went past without occasion. Valentine’s Day was …

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RPG Club Plays Vampire: The Masquerade: Bloodlines Part 3

RPG Club Plays Vampire: The Masquerade: Bloodlines Part 3 

Now that it’s October, the RPG Club finds themselves playing Vampire: The Masquerade: Bloodlines because that’s as close as we’ll likely ever come to a “theme” for anything and colons are pretty great. The third week has our intrepid heroes exploring Chinatown and Hollywood, neck deep in all kinds of political intrigue. …

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Michael Dobson: Interview With A Voice Actor

Michael Dobson: Interview With A Voice Actor 

You may know Michael Dobson as Deathspank, Batman/Joker, Starscream, or Lucas Amato, but if none of those ring a bell, it’s likely you’ll find something familiar on his IMDB or Wikipedia pages (the BehindTheVoiceActors page has pictures and links to audio, if available). He’s been credited for his acting since …

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Explaining Good Game Design With Super Mario 64

Explaining Good Game Design With Super Mario 64 

“It takes a village to raise a child,” the old adage goes. It’s no different in today’s society, except the internet is the village, and we are the children.
But sometimes the village has more than one idiot, making it difficult to navigate the murky waters of the web–especially if you’re …

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RPG Club Plays Vampire: The Masquerade: Bloodlines Part 2

RPG Club Plays Vampire: The Masquerade: Bloodlines Part 2 

Now that it’s October, the RPG Club finds themselves playing Vampire: The Masquerade: Bloodlines because that’s as close as we’ll likely ever come to a “theme” for anything and colons are pretty great. The second week puts our intrepid heroes in Downtown L.A., with more politics, harder fights, and some pretty interesting …

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Despicable Us

Grand Theft Auto 5 has made me rethink a lot of the ways I play videogames. It’s made me question the core of my gamerhood. It hasn’t done this, however, through its much-hyped plot, or its “revolutionary” three character system, or anything of the sort.
It’s made me question my—our—commitment to …

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Game Music Bundle OF THE DAMNED!

Game Music Bundle OF THE DAMNED! 

So, it’s Halloween, and you’re sitting at home waiting for Trick-or-Treaters. You don’t want to be bored, of course, so you decide to put on some music while you sit in the dark sharpening knives. Nothing too hokey, nothing too upbeat, you’re looking for the perfect music to terrify anyone …

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A Rose By Any Other Name: A Review of The Bureau: XCOM Declassified

A Rose By Any Other Name: A Review of The Bureau: XCOM Declassified 

Let’s not mince words here: The Bureau is not an Xcom game. It may look and sound like one, throwing around Sectoids and Skyrangers, but it does not walk the same path as its turn-based forebearers. Instead, it bears more in common with the thankfully forgotten spin-offs Enforcer and Interceptor, an …

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How Stealth Found Its Footing in Mark of the Ninja

How Stealth Found Its Footing in Mark of the Ninja 

Stealth occupies a weird space in videogames. It’s just popular enough to keep showing up in our games, but reviled enough to keep getting relegated, for the most part, to awkward action game subsegments and “optional” objectives. While nearly ubiquitous, stealth also seems to be hugely misunderstood.
Our propensity has always been to …

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