Browsing all articles from June, 2014.

Horn O’ Plenty–Tons Of Upcoming Releases

Horn O’ Plenty–Tons Of Upcoming Releases 

I don’t write too many “response” pieces, because normally I get too bent out of shape about the ego-driven prattle and misinformation so often passed as fact.
Yet here we are! I’ve just endured a third instance this week where someone bemoans the fact that “there are no games coming out …

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“Why!?” — An Interview About Game-Inspired Pornography

“Why!?” — An Interview About Game-Inspired Pornography 

Please note, the images used for the article are safe for most environments, but the linked images are NSFW. 
For a long, long, time I’ve been extremely curious about the entire subculture of game-inspired pornography. Illustrations showing not only nudity but also the sloppy, logistical horrors of penetration and orgies aren’t …

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Risk Aversion: A Review Of Risk Of Rain

Risk Aversion: A Review Of Risk Of Rain 

Everyone loves a surprise.
Risk of Rain didn’t completely sneak up on me, but it came dangerously close. I knew of the game’s Kickstarter campaign earlier in the year, but we’re almost trained to assume we won’t see those games for at least a year, right?! Lo, a mere seven months …

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Knackered: A Review of Knack

Knackered: A Review of Knack 

Knack is an interesting game.
Don’t get me wrong, I’m not saying it’s a good game. It’s loose in all the wrong places, about four hours too long, and incredibly punishing for its intended audience. Mainstream reviewers have already torn it to pieces for all these faults.
None of this stopped me …

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RPG Club Plays Baldur’s Gate II: Week 1

RPG Club Plays Baldur’s Gate II: Week 1 

We all knew this was going to happen eventually, right? I mean, how could any self-respecting RPG Club not have a Baldur’s Gate game on the syllabus? With the Enhanced Edition fresh out of the gate, we simply couldn’t resist this opportunity to sink our hooks into this canonical RPG while it’s still considered …

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Concept Games and Genre Definitions

Concept Games and Genre Definitions 

Definitions are problematic.
I thought I understood this popular notion before but I hadn’t fully grasped how problematic they are before I began designing games. As a proponent of concept games, where the purpose of playing extends beyond mere entertainment and is meant to drive home a specific emotion or message, …

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Thought-Provoking: A Review Of The Shivah: Kosher Edition

Thought-Provoking: A Review Of The Shivah: Kosher Edition 

So a rabbi walks into a loft overlooking New York, and asks some big questions I’ve never considered before. Thus ends The Shivah: Kosher Edition, a point-and-click adventure game about a rabbi trying to solve a murder. I normally complain about adventure games, but this is a smooth play with …

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Dull Light: A Review Of Glare

Dull Light: A Review Of Glare 

When I first started Glare, I wanted to compare it to getting the same meal you always get at your favorite restaurant. You get it because you know it’s a solid choice–you know what you’re getting, and you know you like it.
Halfway through Glare, though, I had to readjust my …

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Platform Perfection: A Review Of Proteus (Vita)

Platform Perfection: A Review Of Proteus (Vita) 

There’s been no shortage of prose about Proteus, and in a way, I feel like I’ve already reviewed it. It’s all well-deserved, though, for in the effortlessly calming walkabout there’s a sense of intrigue and subdued mystery at work; it simply delivers a feeling few games do.
Now, with Proteus available …

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Call of Duty: Ghosts: The Movie: The Interview

Call of Duty: Ghosts: The Movie: The Interview 

Editor’s Note: What follows is a transcription of an interview that may or may not have taken place between the author and a conveniently ambiguous third party after a viewing of the movie Call of Duty: Ghosts. You have been warned.
[SCENE – A MOUNTAINTOP OBSERVATORY LAIR. BRYCE sits broodingly at a …

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