Browsing all articles from June, 2014.

Happy Holidays from POD!

Happy Holidays from POD! 

As the holidays are upon us, we find ourselves with more chaos between work, families, and other responsibilities. In light of that, we at POD will be taking a holiday break until the New Year! This way we have more time to play games for fun, without worrying about what …

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RPG Club Gives Up On Baldur’s Gate II

RPG Club Gives Up On Baldur’s Gate II 

We all thought we knew what we were getting into; as an RPG club, we have to hit up one of the Baldur’s Gate games! And yet here we are. We tried for a while, but either for external reasons or for the game itself, none of us really got into …

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Ryse: The Movie: Sons of Dads of Rome

Ryse: The Movie: Sons of Dads of Rome 

If you read the Metacritic reviews on Ryse: Son of Rome, you might get the wrong idea. You might think it all comes down to the technical execution of the game, and that the story—described in terms like, “tight,” “epic,” and, “bloody,” is just one serviceable element of a game …

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Into The Woods: A Review of Ys: Memories of Celceta

It’s fitting that the vast majority of Ys: Memories of Celceta takes place in a massive unexplored forest. The entire game feels like an exciting expedition into the unknown, filled with unknown terrors and bountiful discoveries. It’s a game that would be right at home on the NES, sitting next …

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How Loud is Too Loud: A Not-Review of Bulletstorm

How Loud is Too Loud: A Not-Review of Bulletstorm 

It’s a basic fact of how we work that we evaluate things based on previous experience. It’s not that we’re prejudiced, we just need some way to effectively parse new input that we receive. This is why, when Bulletstorm reared its thick-necked head, a game published by and ostensibly sprung …

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Kaiju Blues: A Review of Attack of the Friday Monsters

Kaiju Blues: A Review of Attack of the Friday Monsters 

As a writer, I have one set of writing rules on the wall: Kurt Vonnegut’s. They’re eight things that I try to always stay mindful of. Of course, underneath, there’s a ninth: that the great writers break these rules. Rules don’t make a good story. A good story makes a …

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Gamer Guilt: My Quarter Life Crisis

Gamer Guilt: My Quarter Life Crisis 

My adolescent self would be disappointed in me.
I remember the days when I would fake sick to spend an entire day with Final Fantasy VII. I’d be wrapped up in a shelter of quilts and fleece blankets, a fortress of comfort. The day when Halo 3 was released, and I …

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