Browsing all articles from June, 2014.

Creepshow: A Review Of The Last Door

Creepshow: A Review Of The Last Door 

It’s hilarious to think that I find a game as dark and macabre as The Last Door to be utterly delightful and wonderous.

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RPG Club Plays Fire Emblem: Awakening–Week 4

RPG Club Plays Fire Emblem: Awakening–Week 4 

With May coming to a close, the RPG Club has retired our armies and convened once more to share final thoughts on Fire Emblem: Awakening. Reid and Tom found themselves bogged down by the fluffy story getting in the way of meticulously crafted battles. Ethan questioned who was actually giving …

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Traditional & Terrific: A Review Of Demon Gaze

Traditional & Terrific: A Review Of Demon Gaze 

Demon Gaze is a dungeon-crawler for the PlayStation Vita. It didn’t take much time with the game–its eccentric cast of characters, its wonderfully-crafted dungeons, and its engaging story arch to win me over. I absolutely, unequivocally loved this game. So instead of weird, gushing review of one of my favourite …

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999 Hours: A Review of Mugen Souls Z

999 Hours: A Review of Mugen Souls Z 

When I was 16, I maxed out the game clock in Final Fantasy VII. I did every single thing you could, from killing the unfathomably difficult Ruby and Emerald Weapons to breeding a Gold Chocobo and finding the Knights of the Round Summon.
The sad part? I didn’t even like the …

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Grandest Finale: A Review Of Blackwell Epiphany

Grandest Finale: A Review Of Blackwell Epiphany 

So this is what years of making adventure games gets you, huh? This is what the culmination of a well-written series of games looks like? In a time when the sparkle and shine of technical prowess is touted above content, this is what happens when you focus on narrative?
Well, that’s …

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RPG Club Plays Fire Emblem Awakening —Week 3

RPG Club Plays Fire Emblem Awakening —Week 3 

May is slowly coming to a close, which means the RPG Club has by now worked their way through most of Fire Emblem: Awakening. Reid McCarter found himself caught on the bad side of a love triangle he wasn’t expecting while I faired a bit better in romance. Ethan struggled …

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The New Fez: A Review of Full Bore

The New Fez: A Review of Full Bore 

I’ve been putting off this review, because I don’t like reviewing a game before I’ve finished my playthrough. However, I just can’t bring myself to rush through it–and honestly, I don’t think I’d be able to if I tried (some puzzles are insane). But to be succinct, I love Full …

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Developers Open Up About Failure

Developers Open Up About Failure 

“In general I find there’s three major things that will kill a project: unrealistic expectations, bad communication, and poor planning,” begins one developer’s email. “Allow me to tell you some stories…”
Tell stories he does.

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Look What We Found: Neotron

When we debuted this column, we never promised that everything we highlight would be brand-spankin’ new. It doesn’t matter when they were released, anyways; if games catch our attention, they’re worth our time.
Neotron is an exploratory adventure racer by Revolutionary Interactive. The team released a playable Alpha last year, and is in the “Concepts” section …

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Glitchhikers: Interview with Silverstring Media

Glitchhikers: Interview with Silverstring Media 

I played through the beta for Glitchhikers a bunch of times, each time slightly different from the last and each time somehow relaxing yet unsettling. It’s an interesting game, and to describe it in too much detail would be to rob you of some of the experience.
I’ll compromise by telling …

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