Browsing all articles from June, 2014.

RPG Club Plays Bastion: Week 4

RPG Club Plays Bastion: Week 4 

After going AWOL for a week and a half, the RPG Club is back with some concluding thoughts to offer as we salute Supergiant Games’ first masterpiece and reflect on some of the things that make it so wonderful despite any of its individual flaws.

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Deep Breathing: A Review of 1001 Spikes

Deep Breathing: A Review of 1001 Spikes 

There’s something immensely comforting about 8bit Fanatics’ 1001 Spikes.
For all its seemingly arbitrary ‘masocore’ trappings – a genre built on broken controllers and unvarnished obscenities, popularized by stuff like Super Meat Boy and deepcut I Want To Be The Guy – it’s actually an impossibly fair game. Everything works according …

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On The Eve Of Replaying Persona 4

On The Eve Of Replaying Persona 4 

I love Persona 4 like Nicolas Cage loves Pachinko. And I might love Persona 3 more. These two games were the most revolutionary Japanese role playing games to come out of Japan in the last decade; I’m the kind of person who could debate Persona 3 or Persona 4 for …

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RPG Club Plays Bastion: Week 2

RPG Club Plays Bastion: Week 2 

Tom Auxier
Having played Transistor so recently, it’s no surprise my thoughts about it were affected by Bastion. Namely: Transistor fails at the thing that Bastion did the best, which was provide the player agency while not removing any from the character.

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Actual Marxism: Labor and Marx in Actual Sunlight

Actual Marxism: Labor and Marx in Actual Sunlight 

“In the midst of winter I found there was, within me, an invincible summer.” – Albert Camus
Actual Sunlight‘s insight into power structures and human nature has mostly gone unrecognized. While the critical focus on the game’s portrayal of depression is warranted, developer Will O’Neill’s story goes beyond the mental illness …

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Notch Releases Follow-Up To Minecraft

Markus Persson, better known to the world as Notch, the creator of Minecraft, has released his long-awaited follow-up to the bazillion-selling mega hit.
While he has released several browser-based games and a few teaser images of a game called 0X10c, newly-released Cliffhorse has already net the developer 280 000 Dogecoin, making it his …

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indiE3 To Highlight Indies Around E3

indiE3 To Highlight Indies Around E3 

Every year the death knell of the Electronic Entertainment Exposition (more commonly known as E3) sounds louder and louder, seemingly proportional to the focus on independent games outside of the traditional spotlights. The last few years have seen some attempts to focus on this smaller, increasingly prolific community of indie …

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RPG Club Plays Bastion: Week 1

RPG Club Plays Bastion: Week 1 

In light of last month’s release of the much anticipated Transitor, we decided to take a second look at Supergiant Games’s debut release from several summers ago: Bastion.

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PERISH Casts Death in a More Beautiful Light

PERISH Casts Death in a More Beautiful Light 

“I don’t know that PERISH is THAT ambitious,” Anthony Richard told me in an email. “Given the scope of the game the amount of actual work coding and making content is totally doable by one person.” Watching the trailer though, I’m still amazed.

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