In Defense of Modern Warfare 3

I’m not sure when exactly it happened, but gradually over the last two years or so, the tables have truly turned on the Call of Duty franchise. Back around the time of Call of Duty 4, World at War and Modern Warfare 2, it was the bee’s knees – a must-have game that had everyone addicted and everyone talking. It elevated online console gaming from the standard that Halo 2 had set to unforeseen levels, to the point of tens of millions playing the same game on all three platforms, and enjoying it was a near-unanimous decision, while ‘haters’ like me were sidelined and had our voices drowned out by the rabble.

I’m not going to preach about the ‘injustice’ of this. In retrospect, I can hardly understand what my problem was. I still hate Modern Warfare 2 and have distaste for World at War, but to be constantly shouting at people to stop enjoying a game that you don’t like is pointless and juvenile.

Not to mention that, well, the latest entry in the series has changed my opinion a little.

It took a couple more years until I was no longer in the minority of general opinion, but now as things stand, I’m not sure I like it. Call of Duty has gone from being a trailblazing, beacon of hope for multiplayer FPS, to a mocked and despised antichrist of a franchise, its name being used as a benchmark for any series that appears to be heading for the ‘recycle and reuse’ strategy, or as an epitome of a balls-out, ultra-masculine shooter. In all honesty, plenty of these claims are true, and it’s not totally unreasonable to blame a lot of the copycat behaviour of the industry on a leading series. Oddly enough, this turn of opinion apparently hasn’t affected sales, with ‘boycotts’ and claims of, ‘I am done with this series’ being met with record sales being broken with new records every year. Perhaps gamers are gluttons for punishment, or hypocrites, or the sales are coming from a near endless stream of casual gamers – regardless, I find the whole argument to be futile. Gamers turning against Call of Duty has made no difference, and at the end of it all, I find that few people are forgetting to do something very important: just enjoy the game.

As I mentioned before, I am no long-term fan of the Call of Duty series, but I was blown away by Modern Warfare 3. Sure, it’s drenched with the same old clichés that people have grown tired with, it doesn’t add anything massively new in the armoury department, but what it has gained is acceptance of itself. Call of Duty 4 was, if a little over the top, a fairly believable military shooter. Modern Warfare 2 took the same attitude in the wrong kind of game, asking you to care about a storyline that degraded into straight-to-DVD trainwreck quality and attempted to maintain both a sense of realism and intimacy with characters in a world that was blowing itself up for the dumbest reasons. Modern Warfare 3, as far as I see it, has thrown all that out the window, cranked up everything to 11 and stopped trying to fill any quota of plot that failed a long time ago. It’s not set in a troubled world in conflict, it’s a apocalyptic arcade of death and destruction, more Bulletstorm  than Medal of Honor.

For all the talk of ‘no graphical improvement since COD4’, Modern Warfare 3’s set pieces are colossal and awe-inspiring, the introductory view of New York in ruins is utterly outstanding and incomparable to any other rendition of the Big Apple in disrepair (and there are many out there). The same goes for Berlin, Hamburg, Prague and especially Paris – and it was the moment where the Eiffel Tower collapses before your eyes that I came to the conclusion that Modern Warfare 3 didn’t care any more whether or not you wanted to find Makarov or get Price’s vengeance ‘for the boys at Hereford’, but it did know that watching the world you know get blown to pieces is fun, and it was going to deliver that on every front.

Of course, I’m not speaking for the multiplayer which perhaps is where Modern Warfare 3 does lack. The truth is, it’s very similar to its predecessor, albeit with some much more balanced maps and less game-breaking killstreaks (i.e. no nukes) and to that I can’t contest. However, as much as it does really act as a newer mirror of its former self, I still can’t bring myself to see it as ‘bad’. It’s not really my thing, sure, with a pace too fast to coordinate any teamwork in, and a hierarchy of ‘more XP = better guns’ meaning it constantly bears down on the newbies, but in terms of doing what it aims to do, I can hardly fault it. The ‘noob tubing’ exploit is gone, there are only a select few overpowered or imbalanced weapons (not something that could be said for the much-heralded Counter Strike), and the custom class system is deeply personalizable and rewarding. Again, while it’s not my style of multiplayer, let them eat cake.

There will be plenty out there still unconvinced, and that’s fine. No game is for everyone, and after Call of Duty’s many iterations, it’s also fine to be bored of it. Soon, I’ll be bored of Modern Warfare 3 too, and move onto something else, and I’d simply ask those that troll the comment boards of gaming websites all over to do the same. There’s a whole host of the better games out there, better shooters too, but by no means is Infinity Ward’s latest title a shocking title worthy of such hate. But Black Ops 2… that remains to be seen.

  • Zachary Daltorio

    if i may say, how are smaller maps more balanced? For the most part the maps have little to no areas that are of tactical value. the game seems to have degraded quality for a wider audience just like how mw2 did. wider audience doesn’t mean its better, in short it means its worse since no where does mw3 really shine unless you like mindless chaos which isn’t a good quality for a game. while mw3 may be a corporate success, games like it are not going to last since indie companies are starting to out shine AAA studios at their own game.

    • http://www.facebook.com/people/Juto-Kuto/100002613037447 Juto Kuto

      The maps are build as an arena so no camping.

      You hated camping,noobtubers and unbalanced guns, they fixed it.

      Got it?

      Now i liked mw2, mw3 not so much, mainly becasue it gone back to cod4 and became more linear with more standard grey guns, Spec ops is amazing though.

      Worth 60 bucks? Ofcourse not and yes its too much like mw2, but it also fixed its biggest problems, story, style, gameplay.

      The graphics argument is stupid, i am playing it on pc and the game looks freaking amazing, better than nearly every multiplat. How the hell is that bad graphics? Hd textures, very belivable lighting, far better geometry than before, SSAO, its pretty but lacks color like mw2.

      On a final note.

      Dead space 2 was a dead space 1.5, so was killzone 3. Needless to mention the last 3 assasin creed games and the far more identical stalker games.

      Haters can hate but EVERYONE does it, eg mass effect 3 is just a mass effect 2.5

      Sometimes change can result into bad things, eg fear 3, darkness 2, prince of persia in 2008.

      Give the fans what they want.

      So the “games like it are not going to last” is thrown out of the window, we seen innovation with bulletstrom and mirror’s edge but what that got the companies who made them? FLOPS thats what.

      • Patrick Lindsey

        I don’t see the argument that “Mass Effect 3 is just ME 2.5.” The issue isn’t that t he games are derivative, it’s that they’re *sequels.* Do we, gamers, demonstrably one of the most change-averse group of people on the planet, really want our developers to shake up our games? They did it with Mass Effect 2 and we moaned and complained.

        The real issue is to figure out what the job of a good sequel actually is, and it’s hard to pin down. It obviously shouldn’t be a complete rehash of the game that came before it, but at the same time a sequel should at least embody the familiar aspects of its predecessor for the sake of continuity and cohesion.

        Ultimately we want more of the games we like, but we don’t actually want them to be the same. We just don’t want them to be different either. We’re the problem – we’re a group of hypocrites who doesn’t know what we actually want in our AAA games, and publishers have us eating out of their hands with yearly sequels like this.

        • http://twitter.com/LibrarianMike Mike Eaton

          Here it is in a nutshell:

          Gamers: “Give us what we want!”

          Game Developers/Publishers: “Sure. No problem. What do you want?”

          Gamers: “EVERYTHING!”

        • http://www.facebook.com/people/Juto-Kuto/100002613037447 Juto Kuto

          Point is people complain about cod games being alike, those people play the stalker games, the assasin creed games and waiting for mass effect 2.5.

          Its hypocrasy to its finest mainly becasue they dont see it. Fans are like “woot more of what i want” those who did not like the game though are like “its the same thing, doesnt worth buying, change it”

          When they do change it, usually it ends up satysfing both the fans and not scoring sales with the dislikers.

          Nowadays most games are like that, recycle 1.5 called sequels. What cod is doing is not new, in the past ea tried that with medal of honor but couldnt keep up with demand and gave bad games. They kinda still doint it with madden and NFS, also ubisoft has joined in with ac.

      • Aclient

        Where/when did they fix camping,Noobtubers or imbalanced weapons. People still camp(and always will), people still use launchers for cheap ass kills(Javelin,XM25 say hello) and FMG9′s are supposed to be a machine pistol secondary and they are crazy overpowered. The article just wants us to “enjoy the game”. How in the world can I enjoy the game when I A). get killed by Deathstreaks B). have some noob that goes 18-42 EMP my Pavelow C). get quickscoped by some ridiculous spammed sniper rifle D). Have someone that I just killed spawn right behind me. E) Get knifed as I am shooting someone(because knives beat guns in COD) F) Noobs use HBS,Thermal, Motion Sensors instead of playing with their eyes and ears. COD4 was the best of the bunch and it DIDN’T cater to noobs. Even when Black Ops removed Deathstreaks and nerfed launchers(not enough for me) people still bought the game. I refuse to believe that the game wouldn’t sell just as well if they just removed all the cheap crap and made a man’s game again.

        • http://www.facebook.com/people/Juto-Kuto/100002613037447 Juto Kuto

          Ill reply to you this way, FMG9 is NOT overpowered. Infact it was underpowered and they improved it so its not total crap, then you came and say it is overpowered so they tone it down againd and so on and on and on and on and you never really play the same game.

          Does that answer your question?

        • http://twitter.com/FailboatSkipper Henry McMunn

          Writer here. MW3 is not the most balanced game in the world, absolutely. I’m not going to respond to your alphabet of points piece by piece, mainly because most of them I certainly didn’t find a problem with (in fact, people seem to complain about ordinary kills in COD more than any other game, not sure why). However, I’d like to contest your point that COD4 was some kind of game balance utopia where everything was fine.
          It’s my favourite multiplayer title of the series, but balanced it is not. What about the M16? The 3x frag perk, with each frag being overpowered? The M60E4? The pre-patch MP5, and the post-patch AK74U? The helicopter killstreak that can almost not miss you?

          Your hindsight has blinded you, sir.

  • http://twitter.com/LibrarianMike Mike Eaton

    I don’t care what people say; I love the campaigns of the Modern Warfare games. So what if they’re not deep or open world or whatever. In a lot of ways, they are kind of a throwback to early NES/SNES games, in that you just load it up and start playing, and I have absolutely no problem with that.

  • CoD511

    “…the introductory view of New York in ruins is utterly outstanding and incomparable to any other rendition of the Big Apple in disrepair (and there are many out there).”

    Disagreed, looking at Crysis 2 here…

    • http://twitter.com/FailboatSkipper Henry McMunn

      I’ll say what I always say to people who (for some reason) enjoyed Crysis 2:

      Crysis 2 looks pretty, but it does not look real. It looked shiny and vibrant, but it felt empty, boring and makes very little attempt to reel in the player. MW3′s NY was incredibly detailed and believable, even though it lacked CryEngine’s textures and colour palette.