Browsing all articles by Joshua Dennison, Author at PIXELS OR DEATH.

You’re Going To Make Me Stick Up For The Wii U, Aren’t You?

You’re Going To Make Me Stick Up For The Wii U, Aren’t You? 

Setting out to write for a gaming site, everyone’s got subjects they’d rather not deal with. I’ve got a friend who handles this conundrum by simply not writing anything at all, but I choose to just steer clear of subjects that may ruffle some feathers.
However, it seems the time has …

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Previewing Prime World: Defenders

Previewing Prime World: Defenders 

Undoubtedly the best part about my gig with Pixels or Death is being exposed to things I wouldn’t normally be exposed to (and I’m not just talking about oddities in the corporate bathroom). I doubt I would have given Soul Hackers a shot, but I ended up loving that game.
Lately …

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Adventure Awaits: A Review Of Gemini Rue (iOS)

Adventure Awaits: A Review Of Gemini Rue (iOS) 

If an award-winning, critically-acclaimed video game from two years ago gets re-released on a different platform, you should already know most of what you need to about the game. In this case, it’s Joshua Nuernberger’s Gemini Rue, and in this case, you should already know it’s stellar.
Now, Gemini Rue and …

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Smarts & Suspense: A Review Of Monaco: What’s Yours Is Mine

Smarts & Suspense: A Review Of Monaco: What’s Yours Is Mine 

When you first start Monaco: What’s Yours is Mine, it seems like a lot to take in. You’re placed in a top-down, blueprint-style view of a building and given an objective – not much else. Everything is dark except for your line of sight. You stumble around corners avoiding guards …

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Among The Sleep: From Controversy To Kickstarter

Among The Sleep: From Controversy To Kickstarter 

How often does a game inspire a deluge of conjecture based on a single trailer? And how often does a game without a release date create swaths of unfounded controversy? If you are stumped by these quandaries, you’re now in fine company with the development team at Krillbite Studio.
Adrian Husby …

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That’s So Demon: A Review Of Soul Hackers

That’s So Demon: A Review Of Soul Hackers 

In the first few hours of Shin Megami Tensei: Devil Summoner: Soul Hackers (which, thank you very much, I will only refer to as Soul Hackers from here out), I was reasonably certain the game wanted me to hate it. And I obliged.
There didn’t feel like there was any direction …

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And It Makes Us Think: Impressions of Bioshock Infinite

And It Makes Us Think: Impressions of Bioshock Infinite 

The Setting & The Stage - by Jarrett Poole
Bioshock Infinite hasn’t reminded me of what a good game plays like; instead, it’s reminded me of what is missing in today’s gaming market place.
In terms of gameplay, gunplay in this case, Bioshock Infinite doesn’t do anything groundbreaking – there’s a different aspect that elevates …

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Armadillos Roll Out: A Review of Dillon’s Rolling Western (3DS)

Armadillos Roll Out: A Review of Dillon’s Rolling Western (3DS) 

Dillon’s Rolling Western is a good game – it’s actually really good – but it hits home in this weird way. While I’ve never been clinically diagnosed, people have always told me that hanging out with me is like hanging out with the ADHD kid in school.
When I play Dillon’s …

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More Than A Reeling: A Review Of Ridiculous Fishing

More Than A Reeling: A Review Of Ridiculous Fishing 

I like to sit around and think of ways to spend three dollars. It could be spent on a few hamburgers, or I’m sure there’s some dollar bins somewhere that could be raided, but in any event it’s fun to think about. In a society that typically equates higher expenditures …

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Just Another Jumper: A Review of Mutant Mudds

Just Another Jumper: A Review of Mutant Mudds 

Mutant Mudds could reductively be described as just another platformer, and to an extent, it is; a good platformer, at that. Though if you’re expecting innovation – of any kind – you’re best to look elsewhere.
In Mutant Mudds, protagonist Max floats and zips through levels collecting diamond-shaped trinkets as he tries to …

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