Browsing all articles by Jason Rice, Author at PIXELS OR DEATH.

Inoffensively Unremarkable: A Review of Ethan: Meteor Hunter

Inoffensively Unremarkable: A Review of Ethan: Meteor Hunter 

Ethan: Meteor Hunter reminds me a lot of the film Krull.
Released in 1983, Krull was one in a long line of “space operas” that grabbed firmly onto the coattails of the Star Wars films and held on for dear life. There are strange aliens, a powerful artifact weapon (the Glaive), …

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The Hidden Joys of Puppeteer’s Multiplayer

The Hidden Joys of Puppeteer’s Multiplayer 

Last year’s Playstation 3 exclusive Puppeteer has an amazing cooperative multiplayer mode.
It’s nothing life changing — there are no horde modes, persistent faction-based deathmatch, or even microtransactions — but it’s delightfully inclusive and represents the nebulous joy at the center of Puppeteer that can’t be captured in a back-of-the-box quote.
Puppeteer’s …

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Unnecessarily Uncouth: A Review of The Witch and the Hundred Knight

Unnecessarily Uncouth: A Review of The Witch and the Hundred Knight 

Nippon Ichi Software have a good idea about what it means to be evil. Best known for the Disgaea games, which often put you in the shoes of the bad guy, NIS has built a reputation on the macabre and unsettling.
So it’s no surprise that The Witch and the Hundred …

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The Last Of Us: Left Behind Is Pretty Awesome

The Last Of Us: Left Behind Is Pretty Awesome 

SPOILERS AHOY FOR BOTH THE LAST OF US AND LEFT BEHIND.
Left Behind is the perfect kind of post-release DLC. It doesn’t retread over the same broken earth of the main game, nor does it layer glitzy padding on top of it. Instead, it simply augments it, teasing out one of …

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Mass Effect Could Learn From Assassin’s Creed 4

Mass Effect Could Learn From Assassin’s Creed 4 

Mass Effect is still my favorite of Bioware’s seminal trilogy. Even now — clunky mechanics and stiff controls aside — it’s the only game in the series to honestly inspire me. Everything about it, from Jack Wall’s haunting soundtrack to the cool blues that dominate the color palette, set it …

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Danganronpa: Trigger Happy Havoc Platinum Trophy Guide

Danganronpa: Trigger Happy Havoc Platinum Trophy Guide 

Danganronpa: Trigger Happy Havoc is unique among visual novels in that its platinum trophy doesn’t require an egregious amount of replays thanks to countless branching pathways and numerous endings. From start to finish it’s a largely linear affair, even if its plot goes down some unexpectedly dark back alleys on …

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Ultimate Visual Novel: A Review of Danganronpa: Trigger Happy Havoc

Ultimate Visual Novel: A Review of Danganronpa: Trigger Happy Havoc 

Visual novels are a relatively niche genre here in the states, limited mostly to fanservice-heavy anime styled titles  and enjoyed mostly by those with a thick skin for the tropes found within. Games like 999 or Virtue’s Last Reward have enjoyed some success despite punishingly obtuse branching pathways and “true” …

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Alis Landale, My First Female Protagonist

Alis Landale, My First Female Protagonist 

It started with a flourish. Having finally escaped Zebes, kids across the world were shocked to discover that “Metroid” (because let’s be honest, that’s what we all called her) was actually a sexy blonde lady! With a flip of her hair she blew our collective minds. The dedicated would go …

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First Course: A Review of Gunhouse

First Course: A Review of Gunhouse 

To understand Gunhouse, you must first understand Molyjam…and high class cuisine.

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Into The Woods: A Review of Ys: Memories of Celceta

It’s fitting that the vast majority of Ys: Memories of Celceta takes place in a massive unexplored forest. The entire game feels like an exciting expedition into the unknown, filled with unknown terrors and bountiful discoveries. It’s a game that would be right at home on the NES, sitting next …

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