Browsing all articles in features.

Idol Eyes: A Review Of Hyperdimension Neptunia PP: Producing Perfection

Idol Eyes: A Review Of Hyperdimension Neptunia PP: Producing Perfection 

Frankly, I wasn’t even aware that idol simulators were “a thing,” as they’d say, and as such Hyperdimension Neptunia PP: Producing Perfection represents my first foray into the realm. In it, the player acts as a manager guiding a fresh-faced ingenue in her efforts to become an international singing sensation. …

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Breaking Down the Destiny Beta

Breaking Down the Destiny Beta 

Reid and I have had plenty of time to sink our teeth into the Destiny Beta since it began last week. There was plenty about it that we both loved, but questions about how much the game’s story will actually matter, and how much more complex enemy encounters will eventually …

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Baby Steps: A Reivew of Among The Sleep

Baby Steps: A Reivew of Among The Sleep 

I know that I can really get into horror games, so after my first playthrough I was curious to try out Among the Sleep on some friends. I had ‘em over, we set up the projector, and we waited until it was dark. The game doesn’t have enough content to …

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Deep Breathing: A Review of 1001 Spikes

Deep Breathing: A Review of 1001 Spikes 

There’s something immensely comforting about 8bit Fanatics’ 1001 Spikes.
For all its seemingly arbitrary ‘masocore’ trappings – a genre built on broken controllers and unvarnished obscenities, popularized by stuff like Super Meat Boy and deepcut I Want To Be The Guy – it’s actually an impossibly fair game. Everything works according …

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Actual Marxism: Labor and Marx in Actual Sunlight

Actual Marxism: Labor and Marx in Actual Sunlight 

“In the midst of winter I found there was, within me, an invincible summer.” – Albert Camus
Actual Sunlight‘s insight into power structures and human nature has mostly gone unrecognized. While the critical focus on the game’s portrayal of depression is warranted, developer Will O’Neill’s story goes beyond the mental illness …

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indiE3 To Highlight Indies Around E3

indiE3 To Highlight Indies Around E3 

Every year the death knell of the Electronic Entertainment Exposition (more commonly known as E3) sounds louder and louder, seemingly proportional to the focus on independent games outside of the traditional spotlights. The last few years have seen some attempts to focus on this smaller, increasingly prolific community of indie …

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PERISH Casts Death in a More Beautiful Light

PERISH Casts Death in a More Beautiful Light 

“I don’t know that PERISH is THAT ambitious,” Anthony Richard told me in an email. “Given the scope of the game the amount of actual work coding and making content is totally doable by one person.” Watching the trailer though, I’m still amazed.

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Creepshow: A Review Of The Last Door

Creepshow: A Review Of The Last Door 

It’s hilarious to think that I find a game as dark and macabre as The Last Door to be utterly delightful and wonderous.

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RPG Club Plays Fire Emblem: Awakening–Week 4

RPG Club Plays Fire Emblem: Awakening–Week 4 

With May coming to a close, the RPG Club has retired our armies and convened once more to share final thoughts on Fire Emblem: Awakening. Reid and Tom found themselves bogged down by the fluffy story getting in the way of meticulously crafted battles. Ethan questioned who was actually giving …

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Traditional & Terrific: A Review Of Demon Gaze

Traditional & Terrific: A Review Of Demon Gaze 

Demon Gaze is a dungeon-crawler for the PlayStation Vita. It didn’t take much time with the game–its eccentric cast of characters, its wonderfully-crafted dungeons, and its engaging story arch to win me over. I absolutely, unequivocally loved this game. So instead of weird, gushing review of one of my favourite …

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