Browsing all articles in features.
Magic & Gathering: A Review Of Prime World: Defenders
We’re all allowed to hate certain genres, and for me, that genre is real-time strategy games. They simply aren’t interesting to me. I often find them repetitive and lacking in any real feedback mechanism; games devolve into fits of rage, trial, and error, requiring multiple attempts to master missions, and …
You’re Going To Make Me Stick Up For The Wii U, Aren’t You?
Setting out to write for a gaming site, everyone’s got subjects they’d rather not deal with. I’ve got a friend who handles this conundrum by simply not writing anything at all, but I choose to just steer clear of subjects that may ruffle some feathers.
However, it seems the time has …
Life Is Like A Box Of Candies
Life is like a box of candies, you never know what you’re going to get.
What might seem like a trite pop culture reference is the heart of Candy box!, a recently released online game that features only a slowly increasing counter and one button: eat all the candies. If you’ve …
Started From The Bottom Now We Here
Started from the bottom now we’re here
Started from the bottom now my whole team fucking here
Started from the bottom now we’re here
Started from the bottom now the whole team here, nigga
- Drake, “Started From The Bottom”
Freddie “The Prophet” Phelps is standing at a the top of the three-point line, dribbling …
Previewing Prime World: Defenders
Undoubtedly the best part about my gig with Pixels or Death is being exposed to things I wouldn’t normally be exposed to (and I’m not just talking about oddities in the corporate bathroom). I doubt I would have given Soul Hackers a shot, but I ended up loving that game.
Lately …
Killing You Softly: Chaos in Surgeon Simulator 2013
Oh god, I’ve lost another one. I’m not bothering to pronounce them dead anymore, I’m taking in patients and spitting out cadavers with masterful speed. I’m the McDonald’s of malpractice. I deliver cold bodies and devastating news in six minutes or your next lobotomy is free. I’ll even upsize your …
Into The Dark: A Review of Year Walk
I am one jaded motherfucker when it comes to scary games. I played Fatal Frame as a light snack, found myself yawning through Amnesia, and laugh in the face of Silent Hills and Resident Evils. Even the alarm clock in Dead Space 2 couldn’t get me. I’m a stone-cold, dead-eyed, unflappable …
Gray Hair: Character Design for Escapism
I take great care when I create characters. These are people I’ll grow with, learn with, and escape into for a long time, so it’s not a process I take lightly. I used to think that characters I built were meant to be me, projected into the game, but something …
Adventure Awaits: A Review Of Gemini Rue (iOS)
If an award-winning, critically-acclaimed video game from two years ago gets re-released on a different platform, you should already know most of what you need to about the game. In this case, it’s Joshua Nuernberger’s Gemini Rue, and in this case, you should already know it’s stellar.
Now, Gemini Rue and …
Sufficiently Spooky: A Review of Luigi’s Mansion: Dark Moon
It’s been awhile since a game has made me smile quite as much as Luigi’s Mansion: Dark Moon. Everything about the game, from the way that Luigi hums along with the music to the fact that mission updates come at you through a launch Nintendo DS aptly titled the “Dual …