Browsing all articles in features.

Inoffensively Unremarkable: A Review of Ethan: Meteor Hunter

Inoffensively Unremarkable: A Review of Ethan: Meteor Hunter 

Ethan: Meteor Hunter reminds me a lot of the film Krull.
Released in 1983, Krull was one in a long line of “space operas” that grabbed firmly onto the coattails of the Star Wars films and held on for dear life. There are strange aliens, a powerful artifact weapon (the Glaive), …

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RPG Club Plays Secret of Mana: Left Out in the Cold

Having lost both Reid and Tom this week, Mike and I take some time to dwell on Secret of Mana‘s flawed legacy and the future copy-cats it never sparked.

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LA Noire and the American Institution

LA Noire and the American Institution 

Noir commonly attempts to expose the dark hearts of American institutions. In the novels of Raymond Chandler, and in films such as The Naked City and LA Confidential, corporations, police officers, and a vaporous force describable only as “The System” all come under fire. The antagonists are typically corrupt politicians …

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RPG Club Plays Secret of Mana: It’s Dangerous to Go Alone

RPG Club Plays Secret of Mana: It’s Dangerous to Go Alone 

Reid McCarter: Secret of Mana takes an absolutely breathtaking nosedive after its first few hours. Ethan, our resident Mana devotee, will no doubt debate this. But, despite appreciating the unorthodox combat systems and narrative introduction, the minor flaws of the game’s beginning become emphasized to the point of distraction with time.

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MOBA Madness!

MOBA Madness! 

With PAX now over, many games have made their debut and are enjoying the light of day. No more NDA means I get to write what I’ve been thinking about for a while: a comparison between MOBAs. I take two familiars – League of Legends and DotA 2 – and …

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Banger: A Review Of LUFTRAUSERS

Banger: A Review Of LUFTRAUSERS 

Vlambeer’s Jan Willem Nijman did a talk recently about what makes games enjoyable. Aimed at developers, the talk was designed to show how, through design tricks, you can get more Bang For Your Buck out of the gameplay. It’s interesting to see that talk, but it’s down right fascinating to see how …

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The Hidden Joys of Puppeteer’s Multiplayer

The Hidden Joys of Puppeteer’s Multiplayer 

Last year’s Playstation 3 exclusive Puppeteer has an amazing cooperative multiplayer mode.
It’s nothing life changing — there are no horde modes, persistent faction-based deathmatch, or even microtransactions — but it’s delightfully inclusive and represents the nebulous joy at the center of Puppeteer that can’t be captured in a back-of-the-box quote.
Puppeteer’s …

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RPG Club Plays Secret of Mana: Heroes and Rabites

RPG Club Plays Secret of Mana: Heroes and Rabites 

Secret of Mana remains an exemplar of the golden age of SNES RPGs–or does it? The RPG Club picks up this old Square Soft classic to see whether its endearing quirks help it transcend the derivative example set by its peers, or merely serve to distract from its own, similarly …

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Castlevania: Lords of Shadow 2: The Movie: The Interview

Castlevania: Lords of Shadow 2: The Movie: The Interview 

[SCENE – AN UNDERSEA LABORITORUM. BRYCE sits before a desk facing a long window overlooking a coral reef. He is wearing a heavy tweed coat and penny loafers. The end credits of Castlevania: Lords of Shadow 2 flicker on the anachronistic holodeck built into the desk before him. From the …

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Unnecessarily Uncouth: A Review of The Witch and the Hundred Knight

Unnecessarily Uncouth: A Review of The Witch and the Hundred Knight 

Nippon Ichi Software have a good idea about what it means to be evil. Best known for the Disgaea games, which often put you in the shoes of the bad guy, NIS has built a reputation on the macabre and unsettling.
So it’s no surprise that The Witch and the Hundred …

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