The Long takes close looks at the games, people, trends and ideas that matter most - from the most obscure to the most mainstream.

Idol Eyes: A Review Of Hyperdimension Neptunia PP: Producing Perfection

Idol Eyes: A Review Of Hyperdimension Neptunia PP: Producing Perfection 

Frankly, I wasn’t even aware that idol simulators were “a thing,” as they’d say, and as such Hyperdimension Neptunia PP: Producing Perfection represents my first foray into the realm. In it, the player acts as a manager guiding a fresh-faced ingenue in her efforts to become an international singing sensation. …

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Actual Marxism: Labor and Marx in Actual Sunlight

Actual Marxism: Labor and Marx in Actual Sunlight 

“In the midst of winter I found there was, within me, an invincible summer.” – Albert Camus
Actual Sunlight‘s insight into power structures and human nature has mostly gone unrecognized. While the critical focus on the game’s portrayal of depression is warranted, developer Will O’Neill’s story goes beyond the mental illness …

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indiE3 To Highlight Indies Around E3

indiE3 To Highlight Indies Around E3 

Every year the death knell of the Electronic Entertainment Exposition (more commonly known as E3) sounds louder and louder, seemingly proportional to the focus on independent games outside of the traditional spotlights. The last few years have seen some attempts to focus on this smaller, increasingly prolific community of indie …

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Creepshow: A Review Of The Last Door

Creepshow: A Review Of The Last Door 

It’s hilarious to think that I find a game as dark and macabre as The Last Door to be utterly delightful and wonderous.

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Traditional & Terrific: A Review Of Demon Gaze

Traditional & Terrific: A Review Of Demon Gaze 

Demon Gaze is a dungeon-crawler for the PlayStation Vita. It didn’t take much time with the game–its eccentric cast of characters, its wonderfully-crafted dungeons, and its engaging story arch to win me over. I absolutely, unequivocally loved this game. So instead of weird, gushing review of one of my favourite …

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Grandest Finale: A Review Of Blackwell Epiphany

Grandest Finale: A Review Of Blackwell Epiphany 

So this is what years of making adventure games gets you, huh? This is what the culmination of a well-written series of games looks like? In a time when the sparkle and shine of technical prowess is touted above content, this is what happens when you focus on narrative?
Well, that’s …

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The New Fez: A Review of Full Bore

The New Fez: A Review of Full Bore 

I’ve been putting off this review, because I don’t like reviewing a game before I’ve finished my playthrough. However, I just can’t bring myself to rush through it–and honestly, I don’t think I’d be able to if I tried (some puzzles are insane). But to be succinct, I love Full …

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Developers Open Up About Failure

Developers Open Up About Failure 

“In general I find there’s three major things that will kill a project: unrealistic expectations, bad communication, and poor planning,” begins one developer’s email. “Allow me to tell you some stories…”
Tell stories he does.

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Glitchhikers: Interview with Silverstring Media

Glitchhikers: Interview with Silverstring Media 

I played through the beta for Glitchhikers a bunch of times, each time slightly different from the last and each time somehow relaxing yet unsettling. It’s an interesting game, and to describe it in too much detail would be to rob you of some of the experience.
I’ll compromise by telling …

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Kids & Games: Cube & Star: An Arbitrary Love

Kids & Games: Cube & Star: An Arbitrary Love 

As a diligent father, I always play whatever my kids are playing. I want to know what they’re up to, but I’m also curious at how those games choose to interact with them. Saying that I’m often baffled is an understatement, as I feel that the developers usually greatly underestimate …

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