Are Indie Bundles Bad For Gaming?
If you ask any sensible gamer their opinion on the matter, they’ll most likely tell you in a very gloom-and-doom fashion that the videogame market today is full-to-bursting with big-budget franchises and AAA genre titles, and the videogame industry has a bad case of sequelitis and the prognosis for both of these looks to be a long future of unoriginality. They’ll also most likely tell you that The Only Way Out is to look to the burgeoning indie scene for inspiration; not only into more inspired or charming or original game design but also as a model of how to move away from the overly-corporatized, sequel-a-year, DLC-swollen videogame industry model we’ve come to know and love (loathe?) over the past few years. Throughout this conversation, the Humble Indie Bundle will almost undoubtedly be referenced as a paragon of this sort of mentality.
Yes, the Humble Bundle – a handful of some of the hottest indie games sold together on a pay-what-you-can basis. A generous offer, no matter how you slice it – and the games almost always are quite good to boot. Certainly a notion such as this (not to mention the many spinoff indie bundles that have started cropping up) are clear stepping stones on the road to the videogame promised land. Why then, do I not think that this idea will be enough to save gaming?
Consider the following: In the span of the past few months I have downloaded:
- 2 Humble Indie Bundles
- 2 Indie Royale Bundles
- The IGF Pirate Kart
- roughly 463,912 games that Steam has practically been giving away
Altogether, it adds up to literally hundreds of games (I’m not exaggerating – the Pirate Kart itself contains no fewer than 300 entries), and I’ve spent a meager freaking pittance on any of them – conservatively I estimate I’ve spent on all these games combined less than half of what I would have paid for a “normal” full priced title that could be picked up from the local Gamestop. In fact, I’ve recently purchased so many games all bundled nicely together for next to nothing that I had to go back through my library just now to identify them all – since I’ve forgotten I even had most of them.
And that’s sort of the problem – these bundles tend to come with a high forgettability rate. Not necessarily because the games themselves are cheap or bad or unremarkable, there’s just so damn many of them all at once.
On the other hand, while retail games may be expensive (and, for the most part these games are unremarkable), they also command a certain level of inherent commitment. There’s something to be said for making the conscious choice to head out to the local game shop and knowingly plunk down 60 hard earned, real life dollars on a game – those 60 dollars seal an unspoken deal that you’re choosing to invest your money and, ultimately your time into this game. You choose to buy a specific game because that’s the game you’re going to be playing, not some other game.
If retail games represent a dedicated, steady (if not a bit chilly) videogame monogamy, then surely the world of the indie bundle is an orgy of digital promiscuity and fleeting trysts with exciting strangers. The problem is, while I may not condemn this approach, I don’t think it’s what videogames need right now. The fact is there are a lot of great ideas (both in terms of games and how to market them) coming from smaller indie developers. These ideas need to be spotlighted prominently, and held up as a paragon of what the videogame industry should be moving towards. We need to stop and take the time to experience all they have to offer and fully appreciate the insight they can convey.
Unfortunately, when I receive new emails every week telling me that a new indie bundle featuring 7 of The Best Indie Games is on sale for less than the cost of my lunch that day, I simply don’t have time to dedicate to all of them. This is an environment where things slip through the cracks, are played for 20 minutes and then forever filed away in a Steam library while I move on to the next bundle in my inbox.
I think that indie bundles are important. They raise awareness of some great games and some very talented developers, and they extraordinarily low prices are instrumental in easing people’s fear of trying unknown games since, at worst they’re losing a cup of coffee’s worth of money. On top of that, they’re helping us to think about what the value of a videogame actually is, or should be. However, I also think that, paradoxically, the current indie bundle trend is detrimental to the proliferation of the indie gaming industry (and ultimately the reformation of the videogame industry, if I may be optimistic).
For starters, that these games are bundled and distributed so freely (almost carelessly, even) itself is relegating indie games to the sort of sub-class of games they currently inhabit – there’s the notion that indie games aren’t “real” games because they’re small and cheap and don’t have a major budget or big-name publisher to back them. I could be overthinking here but it’s hard not to interpret a sort of “us and them” mentality that’s counterproductive to what indie bundles are capable of accomplishing.
More importantly, it’s a simple question of saturation. Indie bundles are a textbook embodiment of the adage “too much of a good thing” and after a while we as gamers start to go numb to the whole project. I don’t by any means think we should stop with the indie bundles – but we should certainly slow it down. I want to feel like I can dedicate the same amount of time to an indie game that I would to something picked up from Gamestop. They’re good games – oftentimes very good, and they deserve proper recognition in the form of more deliberate, less feverish playthroughs. Slow down with the bundles. Let us stop and smell the roses for a bit. We’ll still be interested, I promise.
Related Posts :
-
http://profiles.google.com/megazell Mega Zell
-
Patrick Lindsey
-
http://profiles.google.com/megazell Mega Zell
-
Urcheon
-
Patrick Lindsey
-
Urcheon
-
Mark Booker
-
http://davarkg.com/ Kenji Kikawada
-
http://twitter.com/xdiesp6 xdiesp6
-
16BitMonkey
-
Patrick Lindsey
-
Anonymous
-
http://twitter.com/iggymontonero Iggy