In The Name of the Father: Metal Gear Solid

It is 1998 and my father’s nicotine-stained fingers are much more nimble than my own. I need his fingers because without them Solid Snake will die.

Metal Gear Solid is a videogame, ostensibly, about infiltration. The protagonist, Solid Snake, must access a nuclear weapons disposal facility and neutralize a nuclear threat. Eventually Snake is captured and tortured and my childlike eyes are tortured too. My hero is dying.

My childish digits are incapable of the rapid tapping required to refill Snake’s health meter. It’s difficult even for my father, and I can see there’s an option to submit but my father is ignoring it. Maybe his temperament meant he refused to be bested by mechanics, maybe he wanted Snake to survive, maybe he knew I wanted Snake to survive. It didn’t matter. All I really know is Snake survived, the game went on.

Metal Gear Solid was the first game I really loved. In 1998 I was seven years old. I couldn’t comprehend its concepts and I couldn’t appreciate its narrative. My enjoyment was solely mechanical. My dad could understand the game on a thematic level, on a conceptual level and on a mechanical level. But whether he derived enjoyment from the intricacies of the narrative, the direction of the set pieces, or the simple interaction with his son I don’t know.

On reflection, I probably thought we were playing together, that over the course of the game we had equal influence over Snake’s movements. Truthfully, I don’t know how much input I had, both over determining the course of the game and over the physical manipulation of the controller. The torture scene may be an accurate reflection of our relationship with the game, that ultimately my father kept my hero alive as I sat chewing my fingernails.

My dad regularly worked night shifts back then; he’d sleep through the day. It wasn’t often we could play the game together. The limited waking hours my father spent with Solid Snake and I were cherished. Not just because of the obvious paternal interaction but because of the progress made with Solid Snake. Not just progress but progress free from responsibility. Playing the game with my dad usually meant I could, when pressured, relinquish all responsibility and hand over control. If Snake died it wouldn’t be my fault. I could blame my dad.

Scared to move without my father’s direction, scared by the breadth of Shadow Moses, by the resolve of the guards and by the sounding of the alarms, usually I would wait for his assistance. I couldn’t, I wouldn’t play the game alone. Then one day I got impatient, one day I got brave.

Alone at the summit of a communications tower, I was attacked by a helicopter gunship piloted by Liquid Snake, Solid Snake’s brother and enemy. He hovered out of sight, hiding beyond the snow and attacking from cover. I couldn’t see him. I didn’t know what to do.

Solid Snake was alone on that tower just like I was. We could stop the game and seek advice from Colonel Campbell, Snake’s trusted advisor. Campbell could tell me what to do but there was nobody to tell me how to do it; my advisor was in bed.

Battered beneath the force of Liquid’s ship, I sat shivering behind the only available cover. How long it took me to determine a strategy I don’t remember. But through a combination of good fortune and good tactics I was able to send the ship twitching and tumbling into the white.

No sooner had the helicopter hit the ground than I sprang into my father’s room and leapt on his bed. I had done it and I wanted him to know I had done it without him. I, a seven year old boy, had beaten Metal Gear Solid’s sixth boss, the Hind D, and I had done it alone.

Metal Gear Solid 2: Son’s of Liberty was released in 2001, by which time my father had become more supervisor than controller. His interest in video games had all but waned. Metal Gear Solid was different though, be it because of his interest in Snake’s story or his interest in mine.

This time I took control. My father was there to help. There were things I couldn’t do, things I didn’t understand, but for the most part I determined the story, I pressed the buttons. Snake was less dependent on his advisors; I was less dependent on mine. We’d been through this before.

There comes a point in Metal Gear Solid 2 when the narrative becomes increasingly bizarre. Postmodernism is a concept I was not yet acquainted with. I didn’t understand. But it was fine, my dad would know. My dad knows everything.

Turning to my father I saw the same puzzled expression on his face as on mine. He didn’t seem to understand either. He couldn’t explain. My father wasn’t infallible. Maybe he did have the intelligence to discern Kojima’s most elaborate opus but he certainly didn’t have the time or the patience to explain it to a child whose only interests were guns and dinosaurs. Cursed by an insurmountable obstacle, we placed down the controller. It took a further six years for me to finally beat Metal Gear Solid 2.

My father’s position had slipped from supervisor to spectator by 2004 and the release of Metal Gear Solid 3: Snake Eater. He took a casual interest in my story but couldn’t invest the time required to truly understand Snake’s. He didn’t work nights anymore but that didn’t matter. He knew I didn’t need his help and at age 13, perhaps I didn’t want it.

I had learned to beat Metal Gear Solid without him and he couldn’t help me through its sequel. I spent much of Metal Gear Solid 3 completely lost inside the soviet jungle but was determined to find my own way. I guided Snake through the game without my father pressing a single button.

Metal Gear Solid 4: Guns of the Patriots was released in 2008. I played through the game alone in my room. When my father occasionally entered he would be greeted by a host of familiar faces — Snake, Meryl, Otacon — familiar yet different to how he remembered them. Not only were they more real than before, but block pixels had been replaced with deep wrinkles. The characters had aged.

Meryl was no longer the sassy yet soft rookie she was on Shadow Moses. She was a woman, a squad commander. Solid Snake was no longer the clean and capable veteran he once was. He was weathered, frail, old. Age, as it turns out, is the great equalizer even in the digital realm.

We were older now too. In the time that passed since my father’s last true involvement with the series, and with video games, the characters that inhabited this world had grown up and left him behind.

With each passing year my interest in fictional worlds increased as I developed the intelligence and aptitude to understand them myself, and with each passing year my father grew further away from his own childhood, and further away from mine. I was 17, and a different boy to the one that had once sat beside his father as he was guided through Shadow Moses’ blinding snowstorms and mazelike vent shafts. Back then, I welcomed it, I needed it. Now, I resented his intrusions. I was 17. I didn’t want my dad’s help. I didn’t want him in my room.

At the end of the game, Snake awakes atop the nonfunctional Outer Haven to find Liquid Ocelot, a twisted amalgamation of two of Metal Gear Solid’s most formidable antagonists standing over him. This wasn’t the first time Snake had destroyed a Gear and awoke atop it to find his brother looking down at him. We’d been through this before, in 1998.

As Snake and Ocelot wrestle and clash atop Outer Haven, their stances shift demonstrating their transformation, but also demonstrating mine. I saw incremental reminders of a childhood spent beside Snake, a childhood curated by my father, a childhood steadily lost to the mire of independence.

At the end of Metal Gear Solid I hadn’t the skill to defeat Liquid Snake in close quarters combat atop an unstable Metal Gear REX. I needed my dad. Without him Solid Snake would die. Without him I would fail. But ten years later, at the end of Metal Gear Solid 4, faced with a familiar challenge atop a different Gear, I didn’t ask for help. I didn’t even ask my dad if he wanted to see the end.

Art by Will Tempest.

  • Kevin Jordan


  • Isochronous

    This is by far the most entertaining article I’ve read this week, no this month. I shared these kind of moments with my own dad and I understand pretty well your thoughts. You sir, should continue writing this kind of text. You are pretty good at it.

    • dokan


  • spankminister

    Nice, liked the article. It reminded me that my dad once drove me to a Blockbuster video where I managed to rent the only copy of MGS1 for miles. I’ve played them all, even done speedruns, but I never forgot how it all began: my play was such that my father actually thought the name of the game was “Mission Failed.”

  • Jade

    Loved this article! I was around 6/7 when I first started MGS1 -unfortunately my parents had no interst in games so I had to figure the whole thing out myself even though I didnt really understand the plot. I must have spent countless hours As snake With meryl just before they reach sniper wolf trying to Figure out how to get through that crack cave wall to then find out you crawl under the rock! It was a pleasure coming back to the game and playing it again, a few years later, and understanding it so I could fall in love with it all over again! Man I love MGS over a decade on!

  • superlolcopter

    I have a similar story too, my dad worked night shifts too, but he was never interested in the video games. When I was still small he left to america for couple of years. Snake was a great childhood hero for me, and still is.

  • Bruno Galassi

    Very nice article. I love Metal Gear, but either my family or my friends share it with me. I always have to fight alone like Snake.

  • Mike Daigle

    Life seems to be about struggle for alot of people. Those who have helped us along the way are never forgotten. We in turned help others. Eventually as we get older we seek a peace without struggle, either by changing our view of life or our view having changed on it’s own. Never forget your inner child and love will never be far. One thing Metal Gear has taught me is that life is short.

  • John Beary

    wow, just wow… I was born in 91 as well.. but only got my hand on a PlayStation 2 console about 3 years after sons of liberty (substance was out by then), and only recently got a PS3, and finished 4.. and 4 was like the end of solid snake, not just the games end, but an end for me as well, no more Solid Snake.

  • Reza

    thats a father i never had … my father was the villain i hated outside of the game …

  • Reza

    beautiful …

  • Jason Tymczyna

    Solid Snake will somehow be made young again.If Liquid could survive by just being an arm,Solid Snake will somehow live on.

  • Michael Reed

    You’re pretty good! ;)