“It’s hard to think outside of the box once you no longer have the box.” That sentiment is fascinating. It’s accurate, too; many artists are firm believers in the stimulative powers ...
I first came across Laura Post’s name when looking up the voice actors involved in upcoming game Firefall where she voices Aero. Prior to appearing in Firefall, Post has been ...
It’s not really a huge secret that I’m not a big strategy game enthusiast; it’s tough for me to cultivate the patience for them, and often tougher to uncover the ...
Despair No More Trophy HuntersDanganronpa: Trigger Happy Havoc Platinum Trophy Guide
Danganronpa: Trigger Happy Havoc is unique among visual novels in that its platinum trophy doesn’t require an egregious amount of replays thanks to countless branching pathways and numerous endings. From start to finish it’s a largely linear affair, even if its plot goes down some unexpectedly dark back alleys on the way to conclusion.
Note: There’s one major Chapter 2 spoiler in this guide and one very minor Chapter 5 spoiler. Read at your own risk.
Nothing to Do with HeartsRPG Club Plays Kingdom Hearts: Week 2
Hey everyone! RPG Club is back for more Disney x Squaresoft shenanigans! Go check out last week’s post, and then stick around for this week, about how much Kingdom Hearts bummed some of us out, and how much some of us are enjoying our first ventures into this world of madness.
Pull up a chair, make a hot cocoa, and give us a read.
What Visual Novels Want, Not What They NeedUltimate Visual Novel: A Review of Danganronpa: Trigger Happy Havoc
Visual novels are a relatively niche genre here in the states, limited mostly to fanservice-heavy anime styled titles and enjoyed mostly by those with a thick skin for the tropes found within. Games like 999 or Virtue’s Last Reward have enjoyed some success despite punishingly obtuse branching pathways and “true” endings that are nigh impossible to achieve without a walkthrough. On the other side of the genre are games like Persona 3 & 4, which despite not being true visual novels, rely on gobs of text and decision making to augment more traditional game mechanics.
Then there’s Spike Chunsoft’s Danganronpa: Trigger Happy Havoc, which sits firmly in the middle, marrying the linear storytelling of traditional visual novels with a unique logic based debate system. While it won’t win over those who don’t know what kawaiiiiii means, genre faithful will be right at home among its outlandish characters and rollercoaster plotline.
DON'T LET THE PLAYFUL CAT FOOL YOUWake Up Sheeple: Catlateral Damage is Anarchist Propaganda
A simple concept, Catlateral Damage puts the players into the mind of a destructive cat locked in what looks to be a dorm room. Your goal? To knock as much stuff onto the floor as you can, as quickly as you can. Well-executed, cleverly designed, this game seems like adorable, harmless fun. OR IS IT? Is it instead a THREAT to our current way of life?
Clearly this is anarchist propaganda.
My Hearts for a Kingdom of HeartsRPG Club Plays Kingdom Hearts: Week 1
What will we be playing? Why, it’ll be Kingdom Hearts, of course!
Here’s how we settled on playing Kingdom Hearts for Pixels or Death’s February RPG Club: we were listing off games we all might have access to, and everyone (except Caitlin) listed off that they had a copy of Kingdom Hearts 1.5 Mix sitting there, waiting for them to play it, like we were sent a crate of blu-rays and we felt obligated to address them. This didn’t happen, of course. but we decided to play it.
Let’s hit it with our opening thoughts!
Traditional difficulty that doesn't scaleOld School: A Preview Of Eschalon: Book III
Well well… if you think modern role-playing games are too fluffy for your taste, buy do I have a game for you.
Eschalon: Book III will see a PC release this month, and while I hate to sound cliche, it’s abundantly clear that this game’s production was a labor of love. If anything points to the attention that went into this effort, check out this post about the game’s resolution (the game will only run at 1024×768, and there’s a very specific reason why).
While a great deal of care went into bringing this game to life in the modern age, the mechanics feel rooted in the past. For instance, the difficulty doesn’t scale, being based instead on how well you level your character. This will be the selling point for many–it feels like a return to late 80s era PC games like Ultima, with less emphasis on action. Instead, the stats feel like they’re driving the game.
Eventually, players will be able to create their own maps and adventures in Eschalon: Book III. I think this could be a huge selling point for this game, and its success could hinge on how easy the creation is and how it’s shared.
In any event, Eschalon: Book III puts a fresh coat of paint on a game with a classic feel, and we’re excited to see the intricacies the entire experience has to offer.
RPG mechanics may be working against it, but the breasts aren'tMake Love, Not War: A Review Of Loren The Amazon Princess
You know what? I’ll say it. I’m ready for a porn game.
Sometimes It Takes More Than PantsAlis Landale, My First Female Protagonist
It started with a flourish. Having finally escaped Zebes, kids across the world were shocked to discover that “Metroid” (because let’s be honest, that’s what we all called her) was actually a sexy blonde lady! With a flip of her hair she blew our collective minds. The dedicated would go on to beat the game fast enough to catch a glimpse of her pixelated midriff (or just copy the JUSTIN BAILEY code out of Nintendo Power) but the message was the same even then: girls could kick ass in videogames too.
I wasn’t one of those kids. When I finally beat Metroid in the early 90s, I was unimpressed by the shocking revelation of Samus’ gender. Another lady had already stolen my heart, and it didn’t take a sexy pink bikini or hair that would make Christie Brinkley jealous. The heroine at the center of Sega’s answer to Final Fantasy was far more than just a one-note gender-bending spin on the traditionally masculine hero. No, Alis Landale took down an evil empire, defended her friends, and saved the galaxy; and she did it all in pants.
Will We Witness a Japanese Role-Playing Rebirth?Kingdom Hearts: Birth by Sleep Has Given Me Hope For Final Fantasy XV
I’m already the hypeman on the Final Fantasy XV redemption train. But my position had been one more born of blind optimism crossed with a staunch fanboyism rivaled only by POD Editor Emeritus Adam Harshberger. It’s based off of conviction, and a serious desire for a Final Fantasy to be worthwhile.
Over Christmas, I sat down with one of the works that made Final Fantasy XV director Tetsuya Nomura a role-playing rock star: Kingdom Hearts: Birth by Sleep. I’d never played more than an hour or so of Kingdom Hearts, and booted it up on a whim, mostly to make fun of it. (more…)
Unique games, wonderful presentationLook What We Found: Schizoid Game Album
The only word I’ve got right now is, “Wow!”
A little over a year ago, I was eagerly anticipating a game called The Way of Yiji. As with every other game I’ve been eagerly anticipating, I kept checking in on it. So last week, I emailed the developer, and he was kind to email me back loads of good news!
Andre Eichemberg tells me that not only was The Way of Yiji being released, but it was now going to be part of a video game album. A free video game album, called Schizoid. His exact words:
“In the general we were very pleased, because many issues were evident when we have assembled games all together, making evident successes, failures, cool stuff, boring, problems and difficulties. We think that everything closes this initial cycle that began with The Way of Yiji and Flick (the game of my colleague Vinicius Sanches).
“The idea is to release an album of short games every 2 years and that the Schizoid may have individual and intimate games and other games in group. Each album will have a special guest. In this album we call the superb game of Loud Noises, Headblaster through the contact with Andre Asai. We have found the game simply fantastic, with a breakneck pace and with a maturity of gameplay we’re trying.”
Experimental. Interesting. A developer trying something different. Just looking through the presentation alone is a lovely experience. As I waited for one follow-up email from him, I was excited to watch the site take shape. They tried some things, and even in those efforts it was evident exactly how experimental this is.
There’s also a digital artbook that includes early sketches of The Way of Yiji that can be acquired by donating $2.99 on the site.
It’s all a wonderful package put together by Eichemberg, so if you’re looking for something extraordinary to explore on a Saturday night, it’s hard to do better than Schizoid.