Soapbox #7: Hooray! The Fallout MMO Is Dead!
Hey, you, stop being upset at the death of the Interplay Fallout MMO. Yes, you, the one being sad about not getting the chance to run around online as a vault dweller. I bet you hadn’t considered the fact that Fallout as an MMO would suck.
Well, it would. What people love about the Fallout mythos stands directly at odds with the formula for a compelling MMO. To transform the series into an MMO would quickly destroy those precious moments everyone loved, melting the game into something bland and uninteresting.
For example, can we all stop and picture the locations for every Fallout game for a minute? Picture those dilapidated inner city buildings, irradiated wastelands crawling with giant insects and mutant bears, and underground vaults long ago abandoned by the people who sought refuge from nuclear a holocaust. Remember the bleak greys covering a torn Earth while you scavenged ammo and food from humanity’s decayed fingers?
Nothing about that scenario really screams millions of people /dancing in a town center. The basic aesthetic meshes poorly with a massive online community. Despite the hundreds of human raiders and super mutants running around the wasteland looking to borrow your blood, not many people survived the nukes falling. That’s kind of the point.
That lonely, cold existence serves as the backdrop for a grueling tale of survival. The story always takes a personal perspective – leaving the vault for the first time, finding your missing father, avenging the bullet some butthole put in your face, etc. Even when things eventually swing towards the bigger picture, you only help a few hundred people at most. You made sure one city had clean water in Fallout 3, not the whole world.
Getting a group of forty together and hunting a giant deathclaw isn’t the story of a few handfuls of survivors scraping their way through the dust. And it certainly isn’t the compelling drama of one person being tossed into a hostile world to battle the government, super mutants, and their personal demons that the series rests firmly upon.
Yes, the premise and story could change to fit a more rebuilt age in the series or simply be ignored in a flash of smoke and hand waiving, but without those key elements, all that remains would be the same generic, crappy post-apocalyptic shooter every developer pushes these days.
“But what about the VATS aiming system? That could make the combat so much fun!” Ah yes, the Vault-Tech Assisted Targeting System, which allows players to stop combat and blast off particular body parts. When running in parallel to every other player, the process of slowing events down, choosing tactics, and then recharging a meter before these special attacks can be used again sounds oddly familiar…
Suddenly, the combat becomes the same recycled system people have complained about since the days of EverQuest. As a single player experience, few games can rival Fallout’s ambition, but as something bigger than that, nothing about this particular series stands out from typical MMO fair.
Worst of all, the fan base needed for the game to be successful online have proven themselves to be fickle, entrenched in their idea for what the franchise should be. Shake things up on the scale needed to transform an established RPG into an MMO, and the people most needed to keep the game afloat could quickly flee.
I get it, the MMO genre lacks a major post-apocalyptic game to fill that archetype, and falling WoW subscriptions have every scrambling to find the next big time sink. Something similar could easily swoop in for the crown. But not Fallout. There’s too much baggage and established history. Developers need to go out and find something new for this one.
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