Why Terraria Coming to Consoles is a Good Thing

Terraria creator Andrew Sprinks has been teasing a “pretty big Terraria-related announcement” since July of this year, and like many other fans of the Steam title, I thought I knew what to expect.

Back in February, Sprinks announced that he would no longer be developing updates for Terraria, a game that, following in the footsteps of its fan-favorite predecessor Minecraft, had released fairly regular content since its inception.

When I started playing Terraria –a sandbox style mining sim dubbed the “2-D Minecraft” with special emphasis on combat– there were boundaries, limits to the gameplay experience.  There were 4 or 5 tiers of materials to construct some 20 tools out of, multiple layers of earth to dig through with increasingly difficult baddies terminating in a literal hell defined as a fall that instantly kills you above an equally deadly lava ocean guarded by HP-guzzling imps.  The formula was simple: dig, find copper, dig more, find silver, dig more, find gold, use gold weapons to kill one of three bosses, use demonite from bosses to build better weapons, conquer hell.  The lucky folks who survived were rewarded with fiery weapons and tools to use in an all out assault on Skeletron and the fabled Dungeon.

Game Over.

So with this announcement I knew what to expect.  “MORE MONSTERS, MORE BOSSES, SPACE, BITCHES! EXPLORE OTHER PLANETS!” You know, the usual.  Which is why I was so surprised by what happened next.

Terraria would still be growing, but there was more.

Terraria was coming to consoles, and fanboys raged.  They threatened to boycott the game.  They threatened to uninstall it (although I’m still not sure how exactly that teaches the developers a lesson).  All because they were butt-hurt that consoles were getting more, more, more, and they weren’t.  As if these updates won’t show up on the PC within a few months.

Honesty I always thought there was so much content that it was hard to keep up with, and I couldn’t even name for you the added NPCs, bosses, monsters, tools, weapons, MAGIC for crying out loud that they’ve thrown into this ever-growing sandbox since I stopped playing.

Let me be very clear, I’m generalizing.  I in no way consider this to be the reaction of ALL Terraria fans, but instead, of a very loud minority.  So instead of focusing on that, let’s talk about the good that will come out of this:

  1. A whole new group will get to experience what I have called on numerous occasions one of the best Steam/Indie game available.
  2. This group, introduced to the Mining/Crafting genre on the consoles with the release of Minecraft a few months ago, now has a literal wealth of content to explore.
  3. My biggest issue with Terraria was always its lack of accessible multiplayer.  Let me clarify: Terraria featured multiplayer play, which was widely used, by myself included, but it was never “easy”.  It involved downloading LogMeIn Hamachi and memorizing ip addresses.  Am I nit-picking a tad? Definitely, but as I am predominately a console-gamer I have a hard time with numbers and complex thoughts and stuff, I would have preferred a server system like those seen in Killing Floor or Dungeon Defenders, but we got along just fine.  Just imagine it though…Easily accessible multiplayer through Xbox Live most likely at the click of a button.  I can’t wait.
  4. This offers many Terraria players, myself included, the chance to do something they’ve been wanting to do for a long while: Start over.  I’d done it all, had everything I could ever want, and lived in an impenetrable mountain fortress.  Now I’m back on the ground with wooden pick in hand, and hungry for some trees to demolish.

Little concerns aside, most notably how the hell they’ll pull off the pinpoint-accuracy-requiring gameplay with control sticks, I am incredibly psyched for this release, and you all should be too.

  • http://twitter.com/rushrooms Joseph Rush

    No one captures and dissects nerd rage better than Mike.