Browsing all articles from June, 2014.

The Playstation 4 Makes Me Feel Old

Sony’s PS4 press conference has made me feel old. I’ve always wondered which piece of technology would do it, secretly hoping that it would involve virtual reality. I honestly thought I would take longer than this, but here I am, at 29, feeling confused and angry. The change in design …

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Fable OST: The Power of Nostalgia Goggles

Fable OST: The Power of Nostalgia Goggles 

Recently I’ve really needed comfort food, and very few game soundtracks are more comforting than that of the original Fable. When I started this post, I was trying to pinpoint why I love the soundtrack so much – I knew that a lot of its comfort comes from my nostalgia …

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Taking A Look At WildStar

I first saw WildStar, Carbine Studios’ flagship MMO, at PAX Prime 2011 running alongside NCSoft’s other products. I’ll admit I wasn’t impressed at the time. It felt very much like most traditional MMOs with only a few added twists (notably, buttons for dodging). This wasn’t even that new of a …

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Crafting Insanity – An Interview With Agustín Cordes

Crafting Insanity – An Interview With Agustín Cordes 

You’re driving along a mountain road, the sun setting far off in the distance as you come around a sharp right turn. It’s serene, almost worthy of a painting, hardly the kind of thing you were expecting.  A bird arcs through the sky, a softly reassuring gesture from Mother Nature …

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Entitlement, Expectation, Independence, & Transparency

Entitlement, Expectation, Independence, & Transparency 

“Is there something unfair about expectations of transparency?” Olli Harjola asks me.
With that, the interview is turned on its head.
“Well, I… I don’t know, Olli,” I asked myself timidly. Harjola’s company, Facepalm Games, is working on a gorgeous platforming/puzzle game called The Swapper, slated to be released later this year. …

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The Dark Moments Anodyne Gets Right

The Dark Moments Anodyne Gets Right 

Few games unsettle me. I’m weak to jump scares, which get me every time, but I don’t unsettle easily. Chalk it up to a lifetime of H.P. Lovecraft, ambient Japanese horror, and ghost stories. Yume Nikki, Japan’s unsettlement engine, barely moved the needle. “Okay, so there’s numbers on the background, …

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Enough With The Ouya Hype

Enough With The Ouya Hype 

Polygon today published an interview with Words With Friends creator Paul Bettner in which he claimed that the Ouya would “usher in a new era for living room gaming.” While the headline is Polygon’s, Bettner’s exact quotes refers to the ability for developers to work on an open platform, which would …

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Talana, My One Blue Love

Talana, My One Blue Love 

It’s that time of year folks, when people crowd trendy restaurants,  mail each other allergy bombs disguised as beautiful floral arrangements, and put the ‘giant teddy bear’ industry through its paces. It’s Valentine’s Day and love, misguided or genuine, is in the air. Now that I’m married and all illusions of …

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Falling into Proteus: Part One

Falling into Proteus: Part One 

I come to submerged, and awake to water on all four sides, a wisp of land in the distance. My body aches. The water feels like it’s going to tear me under, subsume me.
I swim to land. I have no reason to, except the vague instinct for survival. My mind …

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Don’t Go In There! – Six Of The Scariest Doors In Gaming

Don’t Go In There! – Six Of The Scariest Doors In Gaming 

You sit in the dark, hands stained with a combination of sweat, Cheeto dust, and condensation from a half-empty Mountain Dew. Your face, barely lit by the flickering light of the television, is twisted into a visage of contemplation, your mouth slightly askew. You’ve been leaning closer and closer for …

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