Browsing all articles from June, 2014.

Who Needs Faces: Entrusting Players With Open-Ended Characters

Who Needs Faces: Entrusting Players With Open-Ended Characters 

Thomas Was Alone is about some squares on a quest up and to the right. That’s about it. There’s some storytelling going on in the background, something about an artificial intelligence developing sentience, but it’s limited to short bumpers before certain stages. It’s nothing special.
Despite this, Thomas Was Alone made me cry. …

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That’s So Demon: A Review Of Soul Hackers

That’s So Demon: A Review Of Soul Hackers 

In the first few hours of Shin Megami Tensei: Devil Summoner: Soul Hackers (which, thank you very much, I will only refer to as Soul Hackers from here out), I was reasonably certain the game wanted me to hate it. And I obliged.
There didn’t feel like there was any direction …

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Chaining Together the Player and Character

Chaining Together the Player and Character 

With our current level of technology, games are limited; players have to follow the path laid out for them in order to progress the plot and finish the game. Sometimes it’s nice that you can just play without thinking about your character and their motivations, but sometimes this breaks your …

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The Mushroom Tyranny

The Mushroom Tyranny 

We’ve all been duped. One of the few things that we can always rely on in video games, the endless conflict between Mario and Bowser over the freedom of Princess Peach, is a lie. It’s a construction, a fallacy, a tale that’s being told by the victors rather than the …

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Diagnosing Bioshock: Infinite’s Split Personality

Diagnosing Bioshock: Infinite’s Split Personality 

When Bioshock: Infinite was first announced, I imposed on myself an extensive media blackout. I think a lot of people did this. I wanted to go into the game knowing nothing about it, besides the barest bones of premise.
Of course, that’s nigh impossible, unless you completely shut down the internet …

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Some Advice For Playing Super Hexagon

Some Advice For Playing Super Hexagon 

1. You will die.
Accept this. Life is fleeting and, no matter what, it will end. It will end quickly, brutally, and most of the time you won’t see it coming.
Sometimes it will seem completely unfair, and often it actually will be. Other times you’ll know exactly what you did wrong. …

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Why The Pip-Boy 3000 Might Be One Of The Best Menu Systems Of This Generation

Why The Pip-Boy 3000 Might Be One Of The Best Menu Systems Of This Generation 

Tick follows tock. Without warning its a few minutes past midnight. A neglected document glares at me with its judgemental emptiness. Another thousand or so words and I can scratch this essay off the weekly to-dos, but in truth, this should have been crossed off weeks ago.
Instead, I spent my …

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Threat Level: Modern Gamers Playing Classic RPGs

Threat Level: Modern Gamers Playing Classic RPGs 

Last year, both Wasteland and Infinity Engine nostalgia made stunning comebacks with Wasteland 2 and Project Eternity both making more money than I can imagine on Kickstarter. This month, Torment ends its triumphant Kickstarter, making more money than you can imagine. Truly, it might be the start of a glorious …

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