Browsing all articles from June, 2014.

Subjugating Island Dwellers In Super Mario Land 2: The Six Golden Coins

Subjugating Island Dwellers In Super Mario Land 2: The Six Golden Coins 

Since playing Super Mario Land 2: The Six Golden Coins I just can’t trust Mario anymore.
Before then he’d seemed so inoffensive: just a simple soul with a soft spot for plumbing and princesses. He bonked Goombas, guzzled mushrooms, and beat down Bowser with an almost carefree efficiency. Little did I …

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Summoning Similarities: A Review Of Shin Megami Tensei IV

Summoning Similarities: A Review Of Shin Megami Tensei IV 

Earlier in the year, Atlus published a Shin Megami Tensei game from 1997 subtitled Devil Summoner: Soul Hackers. Now, Atlus has released Shin Megami Tensei IV, a game that is remarkably similar to Soul Hackers. More than remarkably, actually. Swap the one-screen-at-a-time visuals of Soul Hackers for a few three-dimensional environments, then …

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Game Jam Results

As you may know, we had a game jam (ages ago – I blame other people for the delay). In the end, three of us spent a weekend jamming and making games about “Toaster” (thanks to your votes on Facebook). Over the weekend, all three of us tweeted (#podgamejam!) and Caitlin and …

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Raw Frivolous Fun: A Review of Gun Monkeys

Raw Frivolous Fun: A Review of Gun Monkeys 

The first thing I noticed about Gun Monkeys is how the overall aesthetics just work. The stylized, angular art gives these monkeys a cool, futuristic feel that is only improved by the Tron-like futuristic glowing everything. Once you get playing, everything looks even cooler. Awesome explosions, cool weapons and levels, …

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How to Deal with a Sleeping Dog: Part I

How to Deal with a Sleeping Dog: Part I 

It ended with a bang. After all, genetic diseases do that: they explode in your face, an invisible bomb sitting in the middle of the living room of your life, waiting, able, and inevitably triggered by god knows what. And so this one exploded. Bang.

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Receiver: How I Learned to Hold the Gun

Receiver: How I Learned to Hold the Gun 

My purchase of a new computer came with the ability to finally play PC games again. As I booted Steam up onto my new laptop, I scrolled through the games that I could potentially play. I brushed quickly over the Humble Bundles I owned but had yet to complete, as …

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The Kickstarter Conundrum

The Kickstarter Conundrum 

The first thing I did after I read about how Double Fine, patron saints of Kickstarter, are dangerously close to running out of cash to finish their Kickstarter-funded project Broken Age was back the Kickstarter for Satellite Reign, by one of the developers of Syndicate. It was a pure impulse, …

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Adam Saltsman’s CAPSULE Finds The Light

When the indie idea hub Venus Patrol debuted, Adam Saltsman and Robin Arnott finished work on an experimental game called CAPSULE to give to backers that helped launch the site. Now, the game is finally available for public consumption.
CAPSULE is great because it’s an excellent study in minimalism. The black …

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Legacy Of A Thousand Suns: Development Interview

When it comes to my role at Pixels or Death, I think that covering things that are interesting is just as important as covering anything else, regardless of my personal taste on the matter.
For example, while it’s not really my jam, Legacy of A Thousand Suns is an extremely interesting …

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Finally Getting The Joke: A Review Of Tiny Tina’s Assault On Dragon Keep

In the year 2000, the Wayans brothers (of In Living Color fame) joined together to create a little film called Scary Movie. I was 16 when it came out, the prime age for its careful combination of pop culture references, drug jokes, and creative use of semen. It wasn’t especially …

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