Browsing all articles by Ethan Gach, Author at PIXELS OR DEATH.
Reid and I have had plenty of time to sink our teeth into the Destiny Beta since it began last week. There was plenty about it that we both loved, but questions about how much the game’s story will actually matter, and how much more complex enemy encounters will eventually …
This week Ethan and Mike take a closer look at Golden Sun’s writing, and whether the game’s call and response dialogue gets in the way of players enjoying a simpler, less cluttered narrative.
This month, the RPG Club takes a look back to the turn of the century when a small game on a little handheld made a big splash. Mike shares his reservations about revisiting his first RPG love while I vow to make this encounter with Golden Sun a more fruitful …
After going AWOL for a week and a half, the RPG Club is back with some concluding thoughts to offer as we salute Supergiant Games’ first masterpiece and reflect on some of the things that make it so wonderful despite any of its individual flaws.
Having played Transistor so recently, it’s no surprise my thoughts about it were affected by Bastion. Namely: Transistor fails at the thing that Bastion did the best, which was provide the player agency while not removing any from the character.
In light of last month’s release of the much anticipated Transitor, we decided to take a second look at Supergiant Games’s debut release from several summers ago: Bastion.
“I don’t know that PERISH is THAT ambitious,” Anthony Richard told me in an email. “Given the scope of the game the amount of actual work coding and making content is totally doable by one person.” Watching the trailer though, I’m still amazed.
This week Reid and Tom rejoin the discussion while Mike moves on to focus on preparing for next month’s game, Fire Emblem: Awakening. But before we go on to tackle nearly everyone’s favorite little 3DS RPG of 2013, Reid, Tom and I try to hash out where exactly Secret of …
Having lost both Reid and Tom this week, Mike and I take some time to dwell on Secret of Mana‘s flawed legacy and the future copy-cats it never sparked.
Reid McCarter: Secret of Mana takes an absolutely breathtaking nosedive after its first few hours. Ethan, our resident Mana devotee, will no doubt debate this. But, despite appreciating the unorthodox combat systems and narrative introduction, the minor flaws of the game’s beginning become emphasized to the point of distraction with time.