Browsing all articles by Joshua Dennison, Author at PIXELS OR DEATH.

What Goes Up: An Interview With Adriel Wallick

What Goes Up: An Interview With Adriel Wallick 

Adriel Wallick–if you’re going by Google alone–is best known as a participant of the ill-fated game jam reality show. A few entries for her organization of the Train Jam appear as well, and people seem to joke that she works on satellites, but by and large, it would be difficult …

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Idol Eyes: A Review Of Hyperdimension Neptunia PP: Producing Perfection

Idol Eyes: A Review Of Hyperdimension Neptunia PP: Producing Perfection 

Frankly, I wasn’t even aware that idol simulators were “a thing,” as they’d say, and as such Hyperdimension Neptunia PP: Producing Perfection represents my first foray into the realm. In it, the player acts as a manager guiding a fresh-faced ingenue in her efforts to become an international singing sensation. …

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Notch Releases Follow-Up To Minecraft

Markus Persson, better known to the world as Notch, the creator of Minecraft, has released his long-awaited follow-up to the bazillion-selling mega hit.
While he has released several browser-based games and a few teaser images of a game called 0X10c, newly-released Cliffhorse has already net the developer 280 000 Dogecoin, making it his …

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indiE3 To Highlight Indies Around E3

indiE3 To Highlight Indies Around E3 

Every year the death knell of the Electronic Entertainment Exposition (more commonly known as E3) sounds louder and louder, seemingly proportional to the focus on independent games outside of the traditional spotlights. The last few years have seen some attempts to focus on this smaller, increasingly prolific community of indie …

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Creepshow: A Review Of The Last Door

Creepshow: A Review Of The Last Door 

It’s hilarious to think that I find a game as dark and macabre as The Last Door to be utterly delightful and wonderous.

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Traditional & Terrific: A Review Of Demon Gaze

Traditional & Terrific: A Review Of Demon Gaze 

Demon Gaze is a dungeon-crawler for the PlayStation Vita. It didn’t take much time with the game–its eccentric cast of characters, its wonderfully-crafted dungeons, and its engaging story arch to win me over. I absolutely, unequivocally loved this game. So instead of weird, gushing review of one of my favourite …

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Grandest Finale: A Review Of Blackwell Epiphany

Grandest Finale: A Review Of Blackwell Epiphany 

So this is what years of making adventure games gets you, huh? This is what the culmination of a well-written series of games looks like? In a time when the sparkle and shine of technical prowess is touted above content, this is what happens when you focus on narrative?
Well, that’s …

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Developers Open Up About Failure

Developers Open Up About Failure 

“In general I find there’s three major things that will kill a project: unrealistic expectations, bad communication, and poor planning,” begins one developer’s email. “Allow me to tell you some stories…”
Tell stories he does.

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Look What We Found: Neotron

When we debuted this column, we never promised that everything we highlight would be brand-spankin’ new. It doesn’t matter when they were released, anyways; if games catch our attention, they’re worth our time.
Neotron is an exploratory adventure racer by Revolutionary Interactive. The team released a playable Alpha last year, and is in the “Concepts” section …

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Kids & Games: Cube & Star: An Arbitrary Love

Kids & Games: Cube & Star: An Arbitrary Love 

As a diligent father, I always play whatever my kids are playing. I want to know what they’re up to, but I’m also curious at how those games choose to interact with them. Saying that I’m often baffled is an understatement, as I feel that the developers usually greatly underestimate …

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