Browsing all articles tagged with JRPG Archives - PIXELS OR DEATH.

RPG Club Plays Golden Sun: Week 2

RPG Club Plays Golden Sun: Week 2 

This week Ethan and Mike take a closer look at Golden Sun’s writing, and whether the game’s call and response dialogue gets in the way of players enjoying a simpler, less cluttered narrative.

(more)

RPG Club Plays Golden Sun: Week 1

This month, the RPG Club takes a look back to the turn of the century when a small game on a little handheld made a big splash. Mike shares his reservations about revisiting his first RPG love while I vow to make this encounter with Golden Sun a more fruitful …

(more)

RPG Club Plays Bastion: Week 4

RPG Club Plays Bastion: Week 4 

After going AWOL for a week and a half, the RPG Club is back with some concluding thoughts to offer as we salute Supergiant Games’ first masterpiece and reflect on some of the things that make it so wonderful despite any of its individual flaws.

(more)

On The Eve Of Replaying Persona 4

On The Eve Of Replaying Persona 4 

I love Persona 4 like Nicolas Cage loves Pachinko. And I might love Persona 3 more. These two games were the most revolutionary Japanese role playing games to come out of Japan in the last decade; I’m the kind of person who could debate Persona 3 or Persona 4 for …

(more)

RPG Club Plays Bastion: Week 2

RPG Club Plays Bastion: Week 2 

Tom Auxier
Having played Transistor so recently, it’s no surprise my thoughts about it were affected by Bastion. Namely: Transistor fails at the thing that Bastion did the best, which was provide the player agency while not removing any from the character.

(more)

RPG Club Plays Bastion: Week 1

RPG Club Plays Bastion: Week 1 

In light of last month’s release of the much anticipated Transitor, we decided to take a second look at Supergiant Games’s debut release from several summers ago: Bastion.

(more)

999 Hours: A Review of Mugen Souls Z

999 Hours: A Review of Mugen Souls Z 

When I was 16, I maxed out the game clock in Final Fantasy VII. I did every single thing you could, from killing the unfathomably difficult Ruby and Emerald Weapons to breeding a Gold Chocobo and finding the Knights of the Round Summon.
The sad part? I didn’t even like the …

(more)

RPG Club Plays Secret of Mana: the Mana Beast Unslain

RPG Club Plays Secret of Mana: the Mana Beast Unslain 

This week Reid and Tom rejoin the discussion while Mike moves on to focus on preparing for next month’s game, Fire Emblem: Awakening. But before we go on to tackle nearly everyone’s favorite little 3DS RPG of 2013, Reid, Tom and I try to hash out where exactly Secret of …

(more)

RPG Club Plays Secret of Mana: Left Out in the Cold

RPG Club Plays Secret of Mana: Left Out in the Cold 

Having lost both Reid and Tom this week, Mike and I take some time to dwell on Secret of Mana‘s flawed legacy and the future copy-cats it never sparked.

(more)

RPG Club Plays Secret of Mana: It’s Dangerous to Go Alone

RPG Club Plays Secret of Mana: It’s Dangerous to Go Alone 

Reid McCarter: Secret of Mana takes an absolutely breathtaking nosedive after its first few hours. Ethan, our resident Mana devotee, will no doubt debate this. But, despite appreciating the unorthodox combat systems and narrative introduction, the minor flaws of the game’s beginning become emphasized to the point of distraction with time.

(more)