A Universe Away: A Preview Of Gravity Ghost

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Alright, I don’t really do previews. I think they’re more about marketing and less about video games; I was tricked into doing the last one I did, I’ll have you know. But right now, I’m feeling bound by a particular duty. I’m about to preview a game for you because, sadly, I don’t think it’s on as many radars as it should be.

Gravity Ghost is a new game by the team at Ivy Games (of Puzzle Bots fame), and it’s one of the sweetest experiences I’ve had this year. You play as a ghost, frolicking about space and bouncing off planets in an attempt to solve puzzles satiate the seven guardians you’ll encounter across the sky. Why are you a ghost, in space, trading witty repartee with the denizens of celestial bodies? That’s the draw!

I’ll be forced to dress this all up in a pile of highfalutin wordiness when I post my final review, but nothing really says it better than the game’s website: “There’s no killing, no dying, and no way to fail. Just hours of blissing out to buttery-smooth gravity goodness.”

With our new reviews, I likely won’t mention the soundtrack, so it needs a nod here. Ben Prunty of FTL: Faster Than Light fame is providing the aural backdrop, and–at least in the version I’m currently playing–the soundtrack doesn’t act so much as a traditional soundtrack as it does an interstellar radio station. You won’t hear a theme for a constellation, for example. Instead, songs play to completion before a fade-out, and another starts; it’s like putting Pandora on a Stars of the Lid station.

With absolutely lovely hand-drawn animations and beautiful, easy-going gameplay, Gravity Ghost can be added to an ever-growing list of games to tame you instead of tax you. And I’m so fine with that.

The game can be pre-ordered with a generous discount at the game’s official website, where you can also grab the discounted soundtrack as well.